vrdual renders a separate view for each eye of ordinary games, so the scene gets real depth in the headset instead of hanging there as a flat screen. No mods, no VR support needed in the game. Linux; one graphics card is enough.
See which games work ({n} in the headset) →Install: 4 commands · source and docs on GitHub · Quest 3 / 3S via WiVRn tested, any OpenXR runtime should work
The eyes are rendered on alternate frames: each eye gets half the game's frame rate. Any vendor (AMD, NVIDIA, Intel). Temporal AA, upscalers and motion blur must be off.
A second, identical GPU renders the other eye in parallel: each eye gets the full frame rate.





Each GIF alternates the left and right eye views; in the headset the depth is steady.
See which games work →vrdual works with games that know nothing about VR. A dedicated VR mod made for one game (for example witcher3-vr) can do more for that game: head tracking in the engine, motion controls, a fixed HUD. The game list names such routes where we know them.