One GPU: few games checked so far, most were tested on two GPUs. The same patch runs on one GPU with the eyes on alternate frames (half the frame rate per eye). Turn off temporal AA / upscaling (TAA, DLSS, FSR, XeSS), motion blur and frame generation: they mix the eyes.
| game | two GPUs | one GPU | other VR routes |
|---|
works = stereo in the headset confirmed; runs = renders, stereo not confirmed in the headset or weak; broken = crash or no picture; no effect = runs, nothing to gain (2D); retest = result outdated. ◐ = wiggle GIF / video; ★ = tuned configuration, write-up pending; until then everything can be configured by hand (CONFIG.md). Other VR routes: dedicated mods or tools for that game, as found; a dedicated mod usually does more for its game than vrdual. Setup and settings that break stereo: GAMES.md.